Godot port is underway!


Ever since I made it, Kronia has been held back by it being made without an engine. Well, recently I have started using the Godot engine and decided I wanted to port Kronia to it! It's very early stages right now (as in I barely finished the player movement), but it'll be something that I keep working on until it's caught up to the Java version of the game.


I will try to post updates here, but I'll probably also post some smaller ones on my bluesky.

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